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Ever since Hello Games added building tools to No Man’s Sky

, the potential had me excited. The Cyberpunk-themed Replicant City is definitely one of the most impressive I’ve seen so far. Check out the city in action in the video at the top of this page.Created by just four people over about 20 hours, the neon-filled canyon seems almost technically impossible. When asked about how some of these objects were placed in the way that they are, builder ERBurroughs told me:

“The technique allows placement of parts that may not be typically placed on a ceiling, let’s say, by forcing items in the build menu to either the right or left with a timed button press. Other glitch techniques require multiple player to place parts at the same time, effectively putting two things in one spot. Glitch builders have found items are definitely placed in the build menu in a certain order to take advantage of this “trick”. Items that rotate are next to items that do not, so you can rotate the part you use to glitch, then place the part you wanted to l, in the correct orientation. Other things we have learned while building is that as you collect blue prints, what you can glitch into place will change. Our last build required a player that did not have the Nautilon (in game submarine) in their menu to give them access to a part my 1200 hour save just can’t glitch.”

When I walked through the city, I was in complete awe of some of the things they were able to pull off in order to give the city a very futuristic, Cyberpunk-y feel. Billboards that appeared to be moving and animated are actually just merged with other items to give the illusion of movement, such as combining a waving flag with a flat wall. I naturally assumed a build like this would take 100s of hours, so of course I was floored to find out that between these expert builders, only about 20 hours of in-game time were spent building the city. ERBurroughs added:

“Times flies. Reality, it takes what it takes. This crew has broad vision, and executes projects with real skill. Each of us are talented in certain techniques and if the build will look better with another 10 hours of rework we will do it. It might mean tearing down my work or another’s, but ultimately it’s our passion for SciFi, a pallete of cool tools and a honest desire to share with the community. I’ve said it often, but I do not share to say ‘look what I can do’ it’s really, ‘Community, look what YOU can do’”

I’ve said it often, but I do not share to say ‘look what I can do’ it’s really, ‘Community, look what YOU can do’


With the newest expansion No Man’s Sky: Beyond coming out tomorrow, I inquired what these expert builder may be up to next. Another builder, JC Hysteria had this to say: “we plan to expand this build which is one of the reasons we haven’t dropped its location to everyone. I also plan to revamp the NMS Coordinate Exchange HQ. And of course I’m sure we’ll think of another group project but we want it to do something with all the new build options once we know what they are. I fully expect there to be more interactive elements from the logic system I can’t wait to dive in to.” ERburroughs adds, “Jc nailed it. I’m holding off on dreaming of new stuff until I know what we have to work with. I’m excited to have factory parts for more industrial builds, and possibly create mini-games. We’ve thrown around a race track idea, that may be coming soon.”

We also did an interview with Sean Murray himself who gave us the scoop on everything new coming in the upcoming Beyond expansion. Check it out in the video below:

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Mark Medina is IGN’s resident No Man’s Sky fan, who personally CAN’T WAIT to see what’s possible in No Man’s Sky: Beyond. Make sure to follow him on Twitter @Mark_Medina for updates on what he finds as he no doubt spends even more countless hours in the infinite universe.

Source : IGN

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